Nr. 10 has two long scenes that are set in a loading bay, spread across some fifteen different camera angles. Although some of the assets in the bay are props on the set, 99% of what you see is CG. We chose to build this digital set in its entirety as one big environment, instead of setting up all of the individual angles separately. That way it was not only easier to do quick iterations (and we did a lot of them!), but it was also easier to get a unified feel - make sure that the scenes take place in an actually existing location. Each and every piece of cargo is a full 3D model, we took no shortcuts (like photographed elements). That way we could shift items and lights around with no restrictions and render the result in all of the different angles instantly.
On set this church was present, fully built and even prepared for demolition. Unfortunately when the church was raised by a forklift to collapse and be demolished it stayed completely intact, so this was going to be an FX shot.
The church was completely rebuilt in 3D, matching everything it had in real life. After this was finished we fractured the whole church again breaking almost every plank multiple times and gluing it together in 3D to be ready for simulation. Eventually the church was simulated in two separate stages, first the building as whole with a very loosened steeple bouncing off the roof and in the second part of the simulation the steeple was simulated to hit the ground and completely break apart.